Tuesday, March 6, 2012

Land Speeder Formations

Alright, this is a bit of a fluff post, and not really for tactics specifically. It can give you some ideas for vehicle formations, though. Essentially, I love Land Speeders. In my personal opinion, they are one of the most tactically flexible units in the game. I'm sure many people will disagree with me, but, this is a fluff post. The basic premise here is to show some of the multitude of setups for your squadron that are available. They are all named after actual military vehicles, for lack of creativity.

Nighthawk:
3 Land Speeder Typhoons with multi-meltas.
This is a primarily anti-tank platform, but you can switch to frag missiles and use it against mass infantry in a pinch. It works best at long range, with the multi-meltas as a last-ditch, short range option.

Thunderbolt:
3 Land Speeder Typhoons with heavy bolters.
This is more flexible than the Nighthawk formation, giving you the ability to deliver plenty of firepower against troops or 6 krak missiles against vehicles.

Kiowa:
3 Land Speeder Tornadoes with heavy bolters and assault cannons:
Primarily crowd control and area denial. Use it for strafing runs and large numbers of shots.

Wild Weasel:
3 Land Speeder Tornadoes with heavy flamers and multi-meltas:
Drive them far into your opponent's lines and take out his tanks, up close and personal. I picked heavy flamers because they can deliver more wounds to troops and can be more effective vs vehicles.

Apache:
2 Land Speeder Typhoons with heavy bolters, 1 Tornado with heavy bolter and multi-melta:
This is a nice, flexible option. Primarily anti-troops, with the ability to toss some anti-tank fire out there.

Hornet:
2 Land Speeder Typhoons with multi-melta, 1 Tornado with multi-melta and heavy flamer:
Again, primarily anti-vehicle, but can be switched to anti-troop in a pinch. This one works at a variety of ranges.

In conclusion, these are just ideas. Tournament playability is, in all honesty questionable, as you're sinking a lot of points into any given basket, and that basket is fragile. In all reality, this whole post is just for fun. It demonstrates ways to look at your options, and construct units to work well, but aside from that, there's no real substance.

It's been a while...

Sorry about the delays recently...

Between National Guard obligations, a hectic work schedule, and having a new baby, haven't had time for much lately. I will get a new post out asap, though...

EDIT: looking through, there is something I can toss up...