Saturday, January 19, 2013

Dark Angels look...

Hey, got to take a look at the Dark Angels Codex, here's my thoughts:

  • The Darktalon isn't really that great. It'll have its uses, but overall, meh.
  • Same with the Darkshroud. It has some great buffs (It's shrouded, nearby units add +1 to assault results, and stealth), but overall, meh, for 80 points.
  • Ravenwing Attack Squadrons can be 6 bikes, an attack bike, and a Land Speeder, but it can only Combat Squad with 6 bikes. I think it's significantly nerfed from the last codex.
  • Support Squadrons can take 5 Land Speeders of any type.
  • Black Knights can take up to 10 models. They all have Corvus Hammers, which give them +1 S and Rending. They also have Plasma Talons, an 18" Assault 1, Plasma weapon. 1/3 can swap for a grenade launcher.
  • Deathwing Terminators can now take Plasma Cannons as a heavy weapon. They can also Split Fire. Vengeful Strike allows their weapons to act as Twin-Linked the turn they come in, if you use a Deathwing Assault.
  • Models get +1 T if they are in base contact with at least 2 Deathwing Knights. You can see where this could be bad. Once a game, they may use their weapons Smite Mode to deliver S 10, AP 1 or 2 Attacks. And Storm Shields.
  • Deathwing and Ravenwing Command Squads. Can be picked for any HQ Choice using Terminator Armor or a Bike.
  • You still need Belial or Sammael to use Deathwing or Ravenwing as Troops
  • Land Raider Vengeance: It's a Land Raider Vengeance, armed with a Plasma Storm Battery
Overall, I think pretty much all of what I said applies to them still. There's a lot of plasma weaponry that wasn't there before, but they play pretty much the same as previously stated.

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