Alright, I know I haven't posted in quite a while, but life is...weird... right now. That being said, this post is about a few ideas I've been kicking around, and will also post an army I've been working on.
Now to discuss my idea for an army. This is still in the planning stages, I haven't even calculated points, and need to double check the rules to see if I can do a couple things. It is as follows:
Now, the idea is as follows. Keep in mind that some things will be sacrificed for points:
- Imperial Guard Spam Platoon:
- The platoon consists of:
- Command Squad, with Chimera
- 2 Infantry Squads, with Chimera
- 4 Heavy Weapons Squads, combined into 2 6-gun squads
- You're probably already seeing where this is going. Keep your IS's on the ground. Load up their Chimeras with your HW squads, using the Chimeras to cover your troop movements. Your IS's are a counterassault element now. The fact that your HWS's are in vehicles means that you are not as hindered during movement. Not to mention that they can hold an objective while castling, and stationary fire 7 Heavy Weapons into an enemy (if loaded entirely with heavy bolters, that's 21 shots. I would use 3 missile launchers, 2 heavy bolters, and an autocannon, for 14-15 [3 missiles, 3 multilaser shots, and either 9 heavy bolter shots, or 6 and 2 autocannon).
- To add insult to injury, use an additional HW or Special Weapons Squad, combined into the Command Squad.
- Gunnery Sergeant Harker:
- He can be used one of 2 ways:
- Give the squad Camo Cloaks, Sniper Rifles, and a missile launcher or autocannon. Infiltrate them onto an objective. Thanks to the snare mines and sniper rifles, they can keep your opponent at bay, and deny some of his movements, long enough for your army to catch up.
- Give the squad Demolitions, and melta guns. No heavy weapons. Outflank them onto the board as a mid-late game anti-tank force.
Now to discuss my idea for an army. This is still in the planning stages, I haven't even calculated points, and need to double check the rules to see if I can do a couple things. It is as follows:
- Rune Priest
- Command Squad with Creed
- 2 Squads of Grey Hunters, one in a Rhino, the other in a Drop Pod
- Veteran Squad with Harker, sniper rifles, camo cloaks, Chimera
- Veteran Squad with Sgt Bastonne, melta guns, heavy flamer, shotguns/laspistols, Grenadiers
- Valkyrie Squadron
- 2 Squads of Long Fangs
- Hydra Flak Battery
Now, the idea is as follows. Keep in mind that some things will be sacrificed for points:
- Game starts with all but the drop pod GH's, Sgt Bastonne's squad, and the valkyries (carrying said squad). Long Fangs are placed in position with good lines of sight, cover and concealment. Place the Hydras centrally, using the same idea. Attach your Rune Priest to the Command Squad.
- Before the game begins, infiltrate Harker on to one objective, and use Creed to infiltrate the Rhino (loaded with Grey Hunters) to either support them, or hold another obj.
- First turn, Drop Pod Assault (half of 1 rounded up is 1) the remaining GH's into a support/counter position of the objective holders.
- When your Valkyries come in, drop your othe Veteran Squad into a support/counterassault position. Keep your Valkyries on the board all game, targeting your opponent's troops.
And that's the jist of it. This will need tweaking and tuning, but I think it's fairly solid out of the gate...
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